- #Elex 2 save import mod#
- #Elex 2 save import update#
- #Elex 2 save import code#
- #Elex 2 save import free#
You can't expand the inventory, though, just overwrite existing items. (Change of container name not supported so far.) No check of container names: in case of typos or use of unknown names the container will not appear ingame! Newly introduced containers (from mods) may have up to 50 entries (unused/untested so far). Number of entries in a container is fixed and <10. There's 5 empty containers from the beginning of the game - later savegames will contain more looted/emptied containers, I guess.
#Elex 2 save import free#
(What the developers might be blamed for is that they didn't place them at more useful locations such as castles,Īnyways, feel free to replace the ToiletPaper by It_Val_Elexit or maybe It_SocketItem_Green_Medium, It_SocketItem_Red_Medium. That's 4% of all entries - not too much for such an important item, is it?
In ELEX we have 965 entries in 379 original containers.Īgainst all fake news there's only 17 entries It_Val_ToiletPaper_Standard, and 21x It_Val_ToiletPaper_Deluxe. Don't replace "?" (unknown item) - you have been warned! Change of container name ("Bsk_Chest_2" here) not supported so far. In case items don't appear in containers it's very likely that you made a typo or used item names that don't exist.
#Elex 2 save import code#
(I was not motivated to create code to check/validate this, sorry.) You may change the amounts (50 and 10) and the item names ("It_Val_Elexit", "It_Val_Cigarette"). This Bsk_Chest_2 has 2 entries (don't change the 2 before the name, never!) # So don't do anything of the following in case you don't understand its meaning!!! #Īs an example chest no 3 (see containers.txt): (I'll ignore all complaints on those subjects, btw.) īe sure that your text editor doesn't apply unwanted changes to CRLF, indents, whatever! if you are not familiar with editing structured txt files I strongly recommend. It's more convenient to editĪn exported txt file (renamed to containers.txt) then import it (see menue "Misc").Īre you up to join a competition for creating a really useful list (containers.txt)?Īll you have to do is to modify the original item list from a suiting savegame.Īs a first start I'd recommend to use the above mentioned reference file containers.txt.īUT. (Since there is a containers.txt file in the folder \containers-reference you don't need to care for exporting so far.)Įditing a savegame using the SG-modifier turns out to be a little bit tedious. So I strongly recommend to rename the exported txt file if you export but don't save. If you don't press 'save', glitches are very likely to occur later because savegame and export list are different then. Misc/export: the containers/itemnames are exported to a txt file named like the savegame.Īttention: existing txt files with the same name are overwritten without a warning!
Import containers.txt (copy it from \containers-SocketItems) into a savegame of your choice to have SocketItems instead of toilet paper in containers. (That file needs to be in the same folder as the exe file.) Misc/import: expects a containers.txt (usually a manually renamed -prior exported- container/item list)
#Elex 2 save import update#
Remark: containers.txt contains the complete item list of all containers in a savegame.Ī) you may load a savegame, apply your changes to up to 379 containers then press "save" to update the savegame.ī) or you import the items from a containers.txt file.
The balancing in ELEX is, well, not the very best, imho. Spread the treasures with a little sense of logic - don't be an annyoing cheater! You may cause quest plot stoppers.ĭon't place legendary items/weapons in chests that can be found in the world already. (There's no such public "priority list" so far, it's WIP.)ĭon't touch Quest items! Like It_At_Claw for example. The higher the prio the more valuable the contained items should be. That priority could also depend on the level of the creatures/monsters around.Īlso "starting area containers" would have lower priorities than those somewhere in the desert of Tavar. They should think about giving the containers (chests, bags, safe) priorities depending on their locations. (Btw: I can't prevent heavy cheaters from making the game boring.)īut luckily there's always people who act with some sense of logic and RPG feeling. Generating a near to perfect item list for the 379 containers remains our/your task!
#Elex 2 save import mod#
It's not easy to maintain the balancing in case you find powerful items too early in the first 20h of gameplay.įirst of all: this mod should provide the means to improve everyone's gaming experience. There were complaints about the poor looting from containers in ELEX. (WIP and not heavily tested, so please, bear with me.) (Overhaul of contents (better/more useful items))